08.30.08

links again and again and again…

Posted in design, fun, internet at 11:26 am by nogre


science/ world

technology

design

random stuff I think is of interest

  • New York
    • How Polite Are We?
    • A survey where NYC comes out as the MOST POLITE city. I am actually unsurprised because it takes more time to argue than to be polite.
    • City Fits, Eventually, for New Arrivals - NYTimes.com
    • “Sometime over the course of new arrivals’ first year in the city, they find themselves becoming New Yorkers.” Also confirms above survey with anecdotal evidence.
  • writing_philosophy.pdf
    Two and a half pages on how to write better, not just for philosophy.  I like, “You should assume that the first draft of each sentence will have to be fixed up.” (my emphasis)
  • Shareholder Letters
    Warren Buffet’s letters to his shareholders. Makes for surprisingly good reading… I just wish I had his sort of bad news, like, there’s no way you can expect us to keep doing this well. - I’m sorry that our predictions from last year were off. Of course, we did much better this year…
  • I recently had a discussion with Mr. R. Brown about eating meat. He tried to maintain that vegetarians have the moral high ground. Even though I successfully defended my omnivorous position (even against his cannibalism tack), I’m thinking Zizek’s ad hominem is now the way to go (26s) [via]:
  •  
  • Last but not least: Fox Developing Cowboy Bebop Live-Action Feature Film
    Please let this not suck.

 

 

 
… you don’t want to know how long it takes to put these link pages together.

 


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07.27.08

Video Game Design 4: Matrix Bullet-time

Posted in Wii, design, fun, products at 6:00 am by nogre


Johnny Chung Lee pretty much shocked the entire video game world (and lots of others) with this video (5.8 million views, 5/5 star rating with 21,000 votes):

This is a pretty nifty bit of engineering, using the off the shelf Wii Remote and a relatively cheap extra (safety glasses with IR leds <15$) to provide a very high level virtual reality setup.

Secondly Nintendo has recently come out with the Wii Balance Board. This peripheral can accurately measure your weight distribution.

If we combine the potential of head tracking with weight distribution it would be possible to create a very accurate Matrix-style dodging bullets experience, simulating what is seen in this clip:

This would be a damn sweet feature if integrated into a full action game. It could likely be accomplished with head-tracking alone, but the combination of board, head-tracking, and Wii Motion Plus makes for near full body integration. The Matrix franchise is perfectly positioned to take advantage of the technology, seeing as everyone wears sunglasses in the movie anyway.

 


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06.19.08

Links, lanks, lunks

Posted in art, biology, design, evolution, fun, internet, science at 7:29 pm by nogre


Interaction Design, Etc.

Science, Etc.

Aesthetics, Etc.

I’ll be gone for a week visiting my bro in the Southwest… at least y’all will have something to do in my absence.

 


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06.11.08

Video Game Design 3: Golf Practice

Posted in Wii, design, fun, technology at 10:43 pm by nogre


The Wii has a lot of potential as a golf simulator/ practice program. With the introduction of the Wii balance board the opportunity for using weight distribution has become a real factor, and, though I know nearly nothing about golf, balance and weight distribution during a club swing has to be critical.

Now using the balance board to monitor weight distribution is somewhat obvious. However, very accurate motion sensing from the controller would also be required to really pinpoint the motion of the swing. By some pretty basic reasoning about cost and manufacturing I heard once, it is fair to say that Nintendo is providing middle of the road accelerometers- they are good, but there is still a lot of noise (inaccurate random data) to be dealt with. Lots of noise means that a lot of processing of the data from the motion sensors is required to get a clear picture of what is going on, and if lots of processing occurs, then the nuances of the motion are also getting smoothed over. My solution is to connect the nunchuck controller to the main controller in a rigid way.

Connected Controllers
A mockup of the connected remote and nunchuck in the
shape of a traditional controller.

The nunchuck controller is incredibly light and would add almost no bulk to the main controller, while doubling the number of accelerometers. With double the accelerometers, a clearer picture of the motion would be provided.

Secondly, to get a more complete picture of the orientation of the Wii controllers, the sensor bar which is normally placed near the television should be placed on the floor where the golf ball ought to be. With the sensor bar on the floor where the golf ball should be the controllers would be able to pick up the location of the sensor bar and provide non-inertial data about its velocity. As the controllers swing past the sensor bar, the location of the infrared lights would act as fixed points with which to measure velocity.

A picture of someone on a Wii balance board with
the sensor bar on the floor.

All on-screen menu navigation can be done in the traditional way by using the directional keys; pointer-enabled functions are nice but unnecessary for this sort of game. Moving the sensor bar around the room would be a clever way to also have a swing trainer for baseball.

 


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04.09.08

Video Game Design 2: Marionette Theater

Posted in Wii, design, fun, products at 5:45 pm by nogre


Apropos my first post on video game design, I have thought up a new “game” for the Wii. It is a marionette theater simulator: you would get to create virtual marionettes, with customizable bodies and outfits (Mii integration if possible, lots of different clothing options), and levels would include performing different scenes from plays or entire plays. The accelerometers of the Wii controllers would function as the strings on the virtual marionettes. As you tilt the controllers different ’strings’ would get pulled or slackened moving the different parts of the marionette’s body.

Interactive audio effects would be crucial: recorded voice acting for characters, dynamic background music and sound effects (e.g. when a marionette hits a wall, a thud could be made), with karaoke-style text of the characters’ lines scrolling across the screen, as an option (voice recognition, if possible). A scene/play creation mode would allow players access to creating their own sets, characters, and lines, giving the game infinite replay value (online sharing of new sets, characters, etc., and entire plays, if possible). Buttons could trigger effects on stage, change the motion control to different characters, have the marionettes pick objects up, change camera angle, etc.

If saving a marionette performance and text-to-voice is included (with user-defined manipulations - angry, soft, loud, etc.) a playwright could produce his or her play on the Wii and immediately distribute its virtual staging. This could be done by recording the output of the Wii, but if the Wii could upload and download complete performances, it would become an artistic platform.

A good puppet show is something amazing. Check out these scenes from Being John Malkovich done by Phil Huber:

 


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02.20.08

More links, again….

Posted in design, fun at 2:03 pm by nogre


More ID. Industrial Design and Interaction Design, that is. Some random links.
Design:

A Chat with the Designer of the Google Logo | WebProNews

Advice posters 2007 - a photoset on Flickr

Clarence Larkin Dispensational Charts Really well made charts for explaining heaven and the like.

Shaker’s sweet success - Los Angeles Times: CONSIDER this humble sugar shaker, a staple of kitchens and coffee shops across the land. About 35 million have been sold — maybe double that if you include all the knockoffs — and not one of them labeled a work of art.

Interaction Design:

“Guitar + Vox + OhMiBod” on NOTCOT

Clever interaction design in this DJ equipment to go

Core77 - Interaction Design and ID: You’re alreay doing it…don’t you want to knowwhat it’s all about?: Interaction Design and ID: You’re already doing it…don’t you want to know what it’s all about

Other:

Frozen Grand Central at Improv Everywhere We Cause Scenes (Improv Design?)

BBC NEWS | Education | McDonald’s ‘A-level’ is launched

“Fast-food giant McDonald’s becomes one of the first firms to offer its own nationally recognised qualifications.” Whereas Thoughts Arguments and Rants seems to think this is a bad thing, I think this is great. Besides offering lots of people opportunity to get a recognized degree, this will relieve some financial burden on the university system. And McD’s gets good press. Win-Win-Win.

The world’s rubbish dump: a garbage tip that stretches from Hawaii to Japan - Environment - Independent.co.uk

Happiness is a state of mind :A quick cartoon.

fig crumbs: One each Watch the video below after reading this (only 4 lines long) to counteract the effects.

 


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01.31.08

Creativity

Posted in art, design, motivation, products at 4:28 pm by nogre


Lifehack.org is giving away a db clay wallet for the best tip on how to be or stay creative.

Here’s what I said:

Creativity comes from ruthlessness.

Being thoroughly ruthless with what you have and what has been done will allow you to create something new. If there is something that is equal to your abilities, i.e. you do not have command of it, then that thing is something new, at least for you.

If you are unwilling to be ruthless then you will know that the work you are doing does not require your full attention and you will be selling yourself and your creativity short.

 


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01.29.08

I will not write any more boring philosophy

Posted in art, design, motivation at 5:11 pm by nogre


I will not write any more boring philosophy

props

 


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12.31.07

Why Intelligent Design Is Correct

Posted in biology, design, evolution, philosophy, science at 12:56 am by nogre


Darwinian Evolution is a theory of Intelligent Design. Darwin argues for Natural Selection by starting with ‘Artificial Selection’, a theory of Intelligent Design. When Artificial Selection is generalized to Natural Selection Darwin is entirely cognizant of and makes no attempt to remove the elements of intelligent design embedded in the theory. In fact, he recognizes that these elements of intelligent design are what make evolution by natural selection so compelling and he specifically exploits them in his argument.

The Theory of Artificial Selection, also known as ‘Selective Breeding’, begins with domestication and husbandry of animals. Many species have changed over the course of history as a result of humans choosing animals to mate. Humans did this to produce offspring with desired traits, e.g. cows that produce more milk or sheep with a fuller fleece. This practice eventually was expanded to include plants such as corn, wheat and rice. Artificial Selection refers to all breeding practices (both plant and animal) in which humans mate certain (select) organisms to obtain individuals with specific desired traits.

Artificial Selection represents a theory of Intelligent Design because the human intelligence designs and creates new organisms.

Darwin then turns to Natural Selection:

As man can produce and certainly has produced a great result by his methodical and unconscious means of selection, what may not nature effect? Man can act only on external and visible characters: nature cares nothing for appearances, except in so far as they may be useful to any being. She can act on every internal organ, on every shade of constitutional difference, on the whole machinery of life. Man selects only for his own good; Nature only for that of the being which she tends… How fleeting are the wishes and efforts of man ! and consequently how poor will his products be, compared with those accumulated by nature during whole geological periods.

Notice the heavy personification of Nature in this passage. Nature selects as a breeder selects: intelligently for the continued life of the species. Darwin compares nature to a breeder to exploit our understanding and acceptance of domestication and breeding practices as an underpinning Natural Selection. Hence Darwinian Natural Selection is derived from, and inherently is, a theory of Intelligent Design.

However, Darwin also says evolution works through a random process, apparently contradicting intelligent design. This is only an apparent contradiction though: if nature is intelligent it is more intelligent than we are. And if something is more intelligent than ourselves, we will not understand how it acts, i.e. its actions will appear random to us. Since we have to work very hard to understand the natural world, nature is smarter than we are and hence it follows that we view nature as random.

In conclusion, Darwin’s Evolution is a kind of Intelligent Design. Unlike other theories of ID, however, evolution is intelligent design based upon nature and not a supernatural agent. This reveals that both the supporters and opponents of Intelligent Design are arguing erroneously. ID’s supporters argue that the supernatural is needed to explain design found in nature whereas ID’s opponents argue that evolution is not intelligent design, and neither is correct. Personally, I prefer my evolution sans design, sidestepping these and other serious issues entirely.

Darwin likely knew all this when he placed this quote at the beginning of the second and subsequent editions of On the Origin of Species:

The only distinct meaning of the word ‘natural’ is stated, fixed or settled; since what is natural as much requires and presupposes an intelligent agent to render it so, i.e., to effect it continually or at stated times, as what is supernatural or miraculous does to effect it for once.

–Butler: Analogy of Revealed Religion

——–

As always, comments are highly appreciated (login no longer required!) . I apologize to my readers outside the USA for the recent US centric posts. I’m going to start posting some ontology soon (I will explain that Xmas post) and I doubt I could make ontology provincial even if I tried.

 


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11.19.07

The creation museum…

Posted in biology, design, evolution, religion, science at 1:20 pm by nogre


Some really nice pictures from the Creation Museum in Kentucky. Also, their new animated commercial is pretty cool:

Play Creation Museum Commercial

 


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